Jonathan Lai

Hey, it's Jon, thanks for stopping by.

I'm an investment partner at Andreessen Horowitz. A few themes I'm excited about:

  • Games as social networks (next-gen studios, vertical platforms)

  • New interactive media (sports, edutainment, self-help)

  • The passion economy (enabling people to make a living off their talents)

  • Consumerization of the enterprise (SaaS / infrastructure with viral growth motions)

Prior to a16z, I was a senior director at Tencent where I led the North America investments team and spearheaded the launch of our WeGame platform for Western games in China. Before that, I was a product manager at Riot Games (acquired by Tencent), where we developed League of Legends, the world's most played PC game. I also served as head of product for Dots, a mobile games start-up that was acquired by Take-Two. HBS MBA '13. Harvard '06.

A few things I love: sweet tea, good sake, Imagine Dragons, TFT, Dark Souls, my amazing wife Jen, and our brood of voracious Zerglings: Asher, Aiden, & Yellow Kitty.

You can follow me on Twitter or LinkedIn

Essays & Podcasts


The best consumer, enterprise, & fintech apps today embrace game design


The next big innovation in social play will likely come from tabletop games (D&D, Mafia, etc)


A new class of creators is emerging as the future of live video entertainment


As we spend more time in virtual worlds, the ways in which we socialize will evolve


What's the next Facebook or Snapchat? Look to games to lead the way


The promise of cloud gaming lies in software - unique, cloud-native experiences


Riot, Epic, Discord - how does Tencent have such a great track record in games?


Half a billion people played the party game Among Us in Nov, what's going on? (pod)


Snapchat is doubling down on games and Bitmoji (pod)


How games have evolved from entertainment into social networks today (pod)


Both livestreaming and gaming are up massively amidst COVID-19 (pod)


Implications of IP crossovers in Fortnite (pod)